

This is a new OGCD line AoE like Geirskogul or Nastrond with a bit more damage than either. Potencies are not final so the main thing to know is that it looks to be around 10 – 15% stronger their lesser versions.įinally at 90 you’ll learn Wyrmwind Thrust, because “Double Dragon” probably would have resulted in a lawsuit.
#FINAL FANTASY XIV ONLINE DRAGOON FULL#
This isn’t like Raiden Thrust as they are both actual full time upgrades and replacements. We’ll talk about what that does in a bit.Īt 86 you gain Heavens’ Thrust, and Chaotic Spring your new Full Thrust and Chaos Thrust upgrades. This also grants you 1 charge for a new portion of the job gauge called Firstminds’ Focus. After landing Coerthan Torment you’ll be granted a buff called Draconian Fire that transforms Doom Spike in to Draconian Fury.
#FINAL FANTASY XIV ONLINE DRAGOON UPGRADE#
At Level 82 you’ll receive Draconian Fury an upgrade to Doom Spike that works a lot like Raiden Thrust. While Lance Charge and Battle Litany have had their cooldown reduced to 60 and 120 seconds respectively lining them up better with party burst windows. Life Surge and Spineshatter Dive will be receiving a second charge for a little more to weave in. Finally you don’t need to waste two GCDs in AoE pulls! A great change and one that Warrior and other Jobs are going to receive this expansion as well. The damage buff from Disembowel is now named Power Surge and both Disembowel and Sonic Thrust both apply and extend the effect. I will miss the buff’s aura effect though if there isn’t a way to activate that. It isn’t too much of a dumbing down, and with other additions I think Dragoon still has good rotational complexity. While that removes the minigame of keeping the buff active, it doesn’t really affect players already closer to the skill ceiling. Then from Level 70 on the Mirage Dive interaction is just built in with the Life of the Dragon trait. Now, at level 54 you receive a trait with the same name that buffs your jump damage. The biggest and potentially most polarizing change is the removal of the Blood of the Dragon buff to give it the Greased Lighting treatment. So I appreciate any help you offer me.What can keep you from hanging up your lance and studying the Scythe now that we have an edgy new Job that shares your gear? Maybe I can interest you in some very nice quality of life adjustments, more pole dancing, and your very own double dragons. And in novice network I’ve had people flat out tell me to give up and quit. People in the game haven’t exactly been super helpful up to this point. Am I correct in this? Sorry that I sound like such a noob. Then if that happens I repeat the entire opener and rotation. When we advance to a next mob, I finish off with whatever action would have came next right? Unless the dots fall off. Do I repeat the opener and then go straight into the rotation, or do I simply repeat the rotation? The issue I’m having is per each mob. My second question is this, regarding the opener and the rotation.


So I was sitting here and suddenly thought up another question or two while reading this over and watching a video on YouTube…the first question I have and haven’t been able to find an answer…hence why I’m asking you, when someone says a tank buster…am I supposed to split that damage with the tank? Or am I supposed to get my dumb butt out of the way? You'll find out that all your buffs (Off global cooldowns) will become available again when the raid buffs are back up for the rest of the party. The reason for this is that you want to pump out as much damage as possible when all the parties raid buffs are being used. You only want to use your opener at the beginning of the fight, then you'll move on to the rotation. For them, you should be doing your area of effect rotation, which should be Draconian Fury - Sonic Thrust - Coerthan Torment IIRC whilst using your buffs in-between. If you're playing as any other job, you'll want to stay away from the tank, although there are situations in the endgame stuff where this doesn't apply.įor your second question, the opener will normally be used against bosses only as you won't have the time against groups of enemies (3 or more enemies). In some larger battles (8-man, and 24 man) it can target both the tank and the off-tank (second tank) to share the damage. A tank buster is a large damage attack that is aimed primarily at the tank, which they'll need to use their defensive cooldowns to mitigate it.
